ARCore has a great feature – light estimation. The ARCore SDK estimates the global lighting, which you can use as input for your own shaders to make the virtual objects fit in better with the captured real world. In this article, I’m taking a closer look at how the light estimation works in the current ARCore preview SDK.
Note: this article is based on the ARCore developer preview 1. Some details changed in the developer preview 2 – although the generic process is still similar. Continue reading “Real-Time Light Estimation with Google ARCore”